Overall the testing session went well as we had lots of people test our game and fill out the form that we had made prior. These are the results of the testing.
This was the most important statistic for me as the UI programmer, this statistic revealed to me that the HUD was not convey the appropriate information. The problem was that people did not think that the health bar was the players. The players thought that it was the beasts which was a problem because they would hit the beast and the health bar wouldn't go down which would confuse the player. A fix for this would be implementing more UX so that the player has a better idea on whats going on.
This was a confusing one as we were going for a minimalistic take for UI as we think that a simple UI allows for a lot of information to be conveyed in a short amount of time so that the player can concentrate on the beast.
The next step for this game is thinking about the UI and the UX to improve the experience the player will have for the game. My next step is to implement more UI into the game such as a the main menu and the settings menu although the functionality of these menus will be limited for the time being.
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