Thursday, November 7, 2019

Testing Results

On the 5th of November we had our testing session for our game, the goal for this session was to have people play our game and then have them fill out a form to gather the results so we can look at the data as a whole.What we wanted to gather from this day was honest opinions about our game, i wanted to find out if the player would of wanted to play it again and if they thought that the game was fun. Every time that i had played the game i didn't really have fun and i think that is the major issue that is plaguing the game.

Overall the testing session went well as we had lots of people test our game and fill out the form that we had made prior. These are the results of the testing.
Forms response chart. Question title: How often would you say you play Action RPGs, Soulslike or Hack and Slash Games?. Number of responses: 18 responses. 

Forms response chart. Question title: Do you think the scale of the beast conveyed it's threat?. Number of responses: 18 responses. 
Forms response chart. Question title: Did the HUD communicate relevant information?. Number of responses: 18 responses. 
This was the most important statistic for me as the UI programmer, this statistic revealed to me that the HUD was not convey the appropriate information. The problem was that people did not think that the health bar was the players. The players thought that it was the beasts which was a problem because they would hit the beast and the health bar wouldn't go down which would confuse the player. A fix for this would be implementing more UX so that the player has a better idea on whats going on.

Forms response chart. Question title: Was the HUD prominent enough?. Number of responses: 18 responses. 
This was a confusing one as we were going for a minimalistic take for UI as we think that a simple UI allows for a lot of information to be conveyed in a short amount of time so that the player can concentrate on the beast.
The next step for this game is thinking about the UI and the UX to improve the experience the player will have for the game. My next step is to implement more UI into the game such as a the main menu and the settings menu although the functionality of these menus will be limited for the time being.

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