Friday, November 15, 2019

Ability Implementation

This week was the week when the programmers starting to start with abilities for the player character, we have already created a list of abilities that we would like to implement in the game and we decided to just look into a select few of them. I was tasked with the UI for the radial menu in the bottom left of the screen. This will hold the skills mapped to the face buttons of a game controller.

I had some initial ideas on how I would implement the functionality for the skill UI, I have some initial complications with the new Unity Input System that was really halting my progress so I decided to put this on halt for a while as I decided to work on other projects and have a small break.

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