It is the week before the second round of testing, this was quite an important week for all of us as we wanted to show everyone has the game had improved from last time as we think that it is more fun then our previous testing session with the implementation of the abilities.
My task for this week was implementing the graphics for the UI, I had been talking with Scott about various health bar and stamina bar design and we had talks about the direction we would like to go with it. We ultimately decided of going with a segmented design for both of the bars as we think that this would allow the player to gather a lot of information in a short amount of time thus giving the player more time to focus on whats in front of them.
Here are the designs that I received from Scott.
The top bar is the health bar as it start off thicker then thins out towards the end, the bottom bar is the stamina bar which keeps its thickness all the way. We thought this was the best design as the Health bar has a more intricate design then the stamina bar but they are still more simple, the slight intricacies of the health bar give it a More important look which is what we want as health is the most important resource in the game.
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