Monday, December 9, 2019

Testing Session #2

This was the week of our final testing session for this semester, this was the final time for use as a group to show what we are capable of. At this point I had added all of the thing that i had aimed to add such as the Health Bar, Stamina Bar, Radial Menu and a pause menu which showed the player the controls for the game.


The biggest implementation for this session was the Radial Menu for the players skills. This was vital as up to now we basically has to tell the tester the controls but not anymore. The radial menu was accompanies by some nice icons. They also had timers on them when they were used which is a standard in video game as games like League of Legends and Risk of Rain use this system as it gives precise values on when the ability will be off cooldown.

When it comes to the actual testing day I was ill so i wasn't in to watch people play our game which was quite upsetting but i heard good things from my team mates. They said that people enjoyed our game more then before. The UI was better implemented so players did not have to be told what to do which was a success in my book. I am happy with how to game has turned out for this testing session as i played it the day after.

Now that the bulk of the game was completed and the final testing session was over the only thing on my mind is the upcoming presentation, at this point we have a presentation ready to go but we still have some rehearsing sessions to go before we are confident with our performance.

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