Wednesday, December 25, 2019

More UI Implementation

For this week i working on improving the UI that i had been working on, the goal was to add some more impact to the health bar so I made it so that when the player goes below a certain amount the health bar will start flashing. This is standard in games as lots of games from different genres have this effect from Pokemon to Fortnite. This effect is simple to made but it makes a world of difference as it give a clear signal to the player that he has been damage.

I also added a stamina bar at this point as there were some issues we were having in the game that would of been fixed with stamina bar. The problem was that the player was able to roll whenever they want, this is a problem because they player can move too freely which makes it hard for the beast to hit them because there is no consequence for rolling too much. Now the player has to spend stamina to roll, and its a significant amount.

We had already implemented the stamina in the game but only now was the functionality was given to the roll. I was the one to link the stamina to a UI element which was quite easy but there was some tweaks that needed to be made.

A topic of discussion was the colouring of the health and the stamina bar, Aled brought up a topic of colour blindness and how the colours we were using would not be helpful for colour blind people to play. We don't think that anyone who tested the game had this problem but it is nice to think about as a future proofing effort. We came to the decision that the stamina bar would be thinner instead of changing the colours entirely.

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